using System;
using System.Collections;
using Server;
using Server.Items;

namespace Server.Mobiles
{
	[CorpseName("a hiryu corpse")]
	public class LesserHiryu : BaseMount
	{
		public override WeaponAbility GetWeaponAbility()
		{
			return WeaponAbility.Dismount;
		}

		public override bool StatLossAfterTame { get { return true; } }

		private static int GetHue()
		{
			int rand = Utility.Random(527);

			/*

			500	527	No Hue Color	94.88%	0
			10	527	Green			1.90%	0x8295
			10	527	Green			1.90%	0x8163	(Very Close to Above Green)	//this one is an approximation
			5	527	Dark Green		0.95%	0x87D4
			1	527	Valorite		0.19%	0x88AB
			1	527	Midnight Blue	0.19%	0x8258

			 * */

			if (rand <= 0)
				return 0x8258;
			else if (rand <= 1)
				return 0x88AB;
			else if (rand <= 6)
				return 0x87D4;
			else if (rand <= 16)
				return 0x8163;
			else if (rand <= 26)
				return 0x8295;


			return 0;
		}

		[Constructable]
		public LesserHiryu()
			: base("a lesser hiryu", 243, 0x3E94, AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
		{
			Hue = GetHue();

			SetStr(301, 410);
			SetDex(171, 270);
			SetInt(301, 325);

			SetHits(401, 600);
			SetMana(60);

			SetDamage(18, 23);

			SetDamageType(ResistanceType.Physical, 100);

			SetResistance(ResistanceType.Physical, 45, 70);
			SetResistance(ResistanceType.Fire, 60, 80);
			SetResistance(ResistanceType.Cold, 5, 15);
			SetResistance(ResistanceType.Poison, 30, 40);
			SetResistance(ResistanceType.Energy, 30, 40);

			SetSkill(SkillName.Anatomy, 75.1, 80.0);
			//SetSkill(SkillName.MagicResist, 85.1, 100.0 );
			SetSkill(SkillName.Tactic, 100.1, 110.0);
			SetSkill(SkillName.Wrestling, 100.1, 120.0);

			Fame = 10000;
			Karma = -10000;

			Tamable = true;
			ControlSlots = 3;
			MinTameSkill = 98.7;

			if (Utility.RandomDouble() < .33)
				PackItem(Engines.Plants.Seed.RandomBonsaiSeed());
		}


		public override bool OverrideBondingReqs()
		{
			if (ControlMaster.Skills[SkillName.Tactic].Base >= 90.0)
				return true;
			return false;
		}

		public override int GetAngerSound()
		{
			return 0x4FE;
		}

		public override int GetIdleSound()
		{
			return 0x4FD;
		}

		public override int GetAttackSound()
		{
			return 0x4FC;
		}

		public override int GetHurtSound()
		{
			return 0x4FF;
		}

		public override int GetDeathSound()
		{
			return 0x4FB;
		}

		public override void GenerateLoot()
		{
			AddLoot(LootPack.FilthyRich, 2);
			AddLoot(LootPack.Gems, 4);
		}

		public override double GetControlChance(Mobile m, bool useBaseSkill)
		{
			double tamingChance = base.GetControlChance(m, useBaseSkill);

			if (tamingChance >= 0.95)
			{
				return tamingChance;
			}

			double skill = (useBaseSkill? m.Skills.Tactic.Base : m.Skills.Tactic.Value);

			if (skill < 90.0)
			{
				return tamingChance;
			}

			double bushidoChance = (skill - 30.0) / 100;

			if (m.Skills.Tactic.Base >= 120)
				bushidoChance += 0.05;

			return bushidoChance > tamingChance ? bushidoChance : tamingChance;
		}

		public override int TreasureMapLevel { get { return 3; } }
		public override int Meat { get { return 16; } }
		public override int Hides { get { return 60; } }
		public override FoodType FavoriteFood { get { return FoodType.Meat; } }
		public override bool CanAngerOnTame { get { return true; } }

		public override void OnGaveMeleeAttack(Mobile defender)
		{
			base.OnGaveMeleeAttack(defender);

			if (0.1 > Utility.RandomDouble())
			{
				/* Grasping Claw
				 * Start cliloc: 1070836
				 * Effect: Physical resistance -15% for 5 seconds
				 * End cliloc: 1070838
				 * Effect: Type: "3" - From: "0x57D4F5B" (player) - To: "0x0" - ItemId: "0x37B9" - ItemIdName: "glow" - FromLocation: "(1149 808, 32)" - ToLocation: "(1149 808, 32)" - Speed: "10" - Duration: "5" - FixedDirection: "True" - Explode: "False"
				 */

				ExpireTimer timer = (ExpireTimer)m_Table[defender];

				if (timer != null)
				{
					timer.DoExpire();
					defender.SendLocalizedMessage(1070837); // The creature lands another blow in your weakened state.
				}
				else
					defender.SendLocalizedMessage(1070836); // The blow from the creature's claws has made you more susceptible to physical attacks.

				int effect = -(defender.PhysicalResistance * 15 / 100);

				ResistanceMod mod = new ResistanceMod(ResistanceType.Physical, effect);

				defender.FixedEffect(0x37B9, 10, 5);
				defender.AddResistanceMod(mod);

				timer = new ExpireTimer(defender, mod, TimeSpan.FromSeconds(5.0));
				timer.Start();
				m_Table[defender] = timer;
			}
		}

		private static Hashtable m_Table = new Hashtable();

		private class ExpireTimer : Timer
		{
			private Mobile m_Mobile;
			private ResistanceMod m_Mod;

			public ExpireTimer(Mobile m, ResistanceMod mod, TimeSpan delay)
				: base(delay)
			{
				m_Mobile = m;
				m_Mod = mod;
				Priority = TimerPriority.TwoFiftyMS;
			}

			public void DoExpire()
			{
				m_Mobile.RemoveResistanceMod(m_Mod);
				Stop();
				m_Table.Remove(m_Mobile);
			}

			protected override void OnTick()
			{
				m_Mobile.SendLocalizedMessage(1070838); // Your resistance to physical attacks has returned.
				DoExpire();
			}
		}

		public LesserHiryu(Serial serial)
			: base(serial)
		{
		}

		public override void Serialize(GenericWriter writer)
		{
			base.Serialize(writer);
			writer.Write((int)2);
		}

		public override void Deserialize(GenericReader reader)
		{
			base.Deserialize(reader);
			int version = reader.ReadInt();

			if (version == 0)
				Timer.DelayCall(TimeSpan.Zero, delegate { Hue = GetHue(); });

			if (version <= 1)
				Timer.DelayCall(TimeSpan.Zero, delegate { if (InternalItem != null) { InternalItem.Hue = this.Hue; } });

			if (version < 2)
			{
				for (int i = 0; i < Skills.Length; ++i)
				{
					Skills[i].Cap = Math.Max(100.0, Skills[i].Cap * 0.9);

					if (Skills[i].Base > Skills[i].Cap)
					{
						Skills[i].Base = Skills[i].Cap;
					}
				}
			}
		}
	}
}
